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[2016-05-19] devblog_lootrevamp_header

Loot Revamp in Update 1.2

19/05/2016 09:30 AM

Agents,

With update 1.2: Conflict on the horizon we have some exciting information regarding loot drops we would like to share with you.

Our previous efforts were aimed at shifting the focus of acquiring loot away from crafting and towards loot drops. While we were able to shift the best loot away from crafting, update 1.1 was only the first step. Update 1.2 is the continuation of our plans that will place an even stronger emphasis on loot drops.

Looting: The End Game Challenge

Gearing up when you reach end game at level 30 is a challenging task as the current progression path is unclear and specific rewards are limited to activities you may not be interested in. This overall generates a less rewarding and enjoyable experience. Players are then forced to turn to crafting as a main source of end game gear, which as we explained in our previous article, is something we want to move away from. With update 1.2, we want to add a layer of consistency between activities so you can obtain stronger gear from the content that you enjoy the most.

To achieve this, we have looked into the following:

• Loot drops do not feel rewarding due to rare upgrades and low Gear Score.
• Sources of the best gear currently limited to Challenge mode Incursion.
• Crafting is still the best source of 204 weapons as loot drops are rare.
• Dark Zone drops often do not match the Gear Score of the player.
• Supply drops in the Dark Zone are underwhelming.

Adding and Improving Activities

With update 1.2 we want to make loot more fun! To do this we will be more generous overall, provide clear progression steps, allow more diverse gameplay options to obtain the best loot, and make the Dark Zone more consistent to the Gear Score of the player.

Open World

Let’s kick it off by talking about the Open World. In our last Intelligence Annex we introduced Search and Destroy and High Value Targets missions that offer a new way for players to acquire good gear. If you want more information about these features, check out the full article! Each High Value Target will provide a reward, but the main focus is the loot that drops from the named NPCs:


• High Value Target (Daily)
     • 1x 182 High End or 214 Gear Set
     • chance for 1x 191 Gear Set
• High Value Target (Weekly)
     • 1x 182 High End or 214 Gear Set
     • chance for 1x 214 Gear Set
• High Risk Target (Weekly)
     • 1x 204 High End or 1x 214 Gear Set
     • chance for 1x 240 Gear Set

These missions will follow a similar line of progression and their reward will coincide directly with the rank of the mission. They will not only provide an additional stepping stone for gearing up that will allow you to take on tougher challenges, but the most difficult ones will reward you with the best quality gear in the game.

Main Missions

We are making significant changes to the loot that drops from Hard Mode and Challenge Mode main missions. Every time you complete them you will receive:

• Hard Mode (Boss Drop)
      • 1x 163 High End
• Hard Mode (Mission Reward)
      •  1x 163 High End
• Challenge Mode (Boss Drop)
      •  2x 182 High End
      •  1x 182 High End or 214 Gear Set
      •  chance for 1x 191 Gear Set
• Challenge Mode (Mission Reward)
      •  1x 182 High End

This change allows for players to have a more concrete source of gear to prepare for the higher brackets in the Dark Zone and Hard Mode Incursions.

Incursions

We have also made some significant changes to the way you receive loot from Incursions. Every time you clear it, you will now receive an item relevant to the difficultly you complete it on. In update 1.2 you will receive:

• Hard Mode (Boss Drop)
      •  1x 204 High End Weapon
      •  1x 214 Gear Set
      •  182/204 High End or 214/240 Gear Set
• Hard Mode (Weekly Reward)
      •  1x 204 High End Weapon
      •  1x 214 Gear Set
• Challenge Mode (Boss Drop)
      •  1x 204 High End Weapon
      •  1x 240 Gear Set
      •  1x 204 High End or 240 Gear Set
• Challenge Mode (Weekly Reward)
      •  1x 204 High End Weapon
      •  1x 240 Gear Set

The weekly reward allows you to obtain a guaranteed weapon once a week per character as well as additional loot drops. These changes allow players to more effectively farm the Incursion to either obtain more gear to beat it on Challenge mode, or hunt for those really min-maxed Gear Sets with the perfect attribute combination.

Dark Zone

Adding rewarding Open World activities and changing the Incursion loot drops aren't the only things we are doing. The Dark Zone is a huge part of the overall experience and it's crucial that it receives the same generous loot philosophy we are applying elsewhere.

The loot you pick up should feel more rewarding and assist your progression through the Dark Zone. As you collect better loot you will move to higher named zones in the Dark Zone as well as eventually progressing into a new Gear Score bracket. To help this, we have made the following changes to loot drops in both the 0-161 Gear Score and 162-200 Gear score brackets:

• Named NPC Level 30 (DZ01 and DZ02)
      •  1x 163 High End or 191 Gear Set
• Named NPC Level 31 (DZ03 and DZ04)
      •  1x 163/182 High End or 191/214 Gear Set
• Named NPC Level 32 (DZ05 and DZ06
      •  1x 163/182/204 High End or 191/214/240 Gear Set

Additionally, with the introduction of a 201+ Gear Score Dark Zone bracket comes better loot opportunities. Encounters will be extremely difficult so it’s very important that the rewards reflect this. Players in this bracket already have exceptional gear, making it difficult to find upgrades. Finding those rare upgrades will be made easier in this bracket. The quality of equipment you find is directly related to the enemy level for named NPCs and Dark Zone named zone for Supply drops. The loot drops in 1.2 for the 201+ Gear Score bracket are as follows:

• Named NPC Level 32 (DZ01 and DZ02)
      •  1x 182/204 High End or 214/240 Gear Set
• Named NPC Level 33 (DZ03 and DZ04)
      •  1x 182/204 High End or 214/240 Gear Set
• Named NPC Level 34 (DZ05 and DZ06)
      •  1x 204 High End or 240 Gear Set

Supply drops are getting a similar treatment in terms of rewards. They should provide rewards that scale with the difficulty of the NPC’s guarding them and the limited number of them that drop down. The Supply Drops will scale with Dark Zone Gear Score bracket and named zone. The Supply Drop rewards are as follows for the Gear Score 0-161 and 162-200 bracket:

• DZ01 and DZ02
      •  1x 163/182 High End
      •  chance for 191 Gear Set
• DZ03 and DZ04
      •  1x 163/182 High End
      •  chance for 191/214 Gear Set
• DZ05 and DZ06
      •  1x 182/204 High End
      •  chance for 214 Gear Set

Similarly, the Supply drops in the Gear Score 201+ bracket are:

• DZ01 and DZ02
      •  1x 182/204 High End
      •  chance for 214/240 Gear Set
• DZ03 and DZ04
      •  1x 182/204 High End
      •  chance for 214/240 Gear Set
• DZ05 and DZ06
      •  1x 204 High End
      •  chance for 240 Gear Set

Conclusion

Let’s recap what we’ve discussed:


• Adding another source of high quality loot for the Open World
• Increasing mission rewards on Hard Mode and Challenge Mode main missions significantly
• Adding guaranteed 204 weapon drops to the Incursions weekly
• Clearing Hard Mode or Challenge Mode Incursions will now reward you with a loot drop relevant to the difficulty every time
• Revamp the loot drops in all Dark Zone Gear Score brackets to provide a clear line of progression
• Significantly increasing the quality of loot from Supply Drops

These changes will create a more clear line of progression and make loot drops feel more rewarding.

Making adjustments in an online game like this one is no easy task but we are committed to improving the overall experience with every step we take. Your discussions are extremely valuable to us so make sure to keep them coming, we are always reading!

-The Division Dev Team