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State of the Game: July 27th, 2017

Agents, incoming State of the Game transmission:

Last week on State of the Game, Community Developer Yannick Banchereau was joined by Lead Designer Keith Evans from Red Storm Entertainment. Topics of discussion included the PTS3 release on console, Global Event drop changes, as well as an increase in the cap for Global Event tokens.

This week, Yannick was joined by Massive Game Designer Matthew Higby to discuss the mechanics of encrypted caches and fragment keys drop rates.

[05-12-2016] TodayDivider

While there has been some controversy over the encrypted caches, we wanted to explain their function and how they operate. We wanted more premium items to be accessible to players. While players have the option of simply purchasing caches, the path of unlocking these items simply by playing the game is encouraged. We are expecting most players to open Encrypted Caches using their in-game playtime, while the payment option exists as an alternative option. While we also offer items through the Premium Vendor, Encrypted Caches allow experimentation with different applications for business models.

There is no flat chance to earn a specific item, but rather a more complex system in which odd mechanisms are skewed to allow players to unlock rarer items. Each time players unlock a rare item, for example, the chance of getting a collectible item is boosted. Currently there are 22 Collectible Items in each version of Encrypted Caches, and the chance of earning uncollected items are increased to ensure players have a better shot at finishing their collections. There are 5 total collections, but when finishing a collection an additional item is unlocked to complete a final 6th collection.

There are four different rarity tiers for items within the caches themselves, and they are native to the current gear/weapon tiers. Within the loot pool, there is a 60% chance to earn common items, 30% chance for uncommons, 7% chance for rare items, and finally a 3% chance for high ends. In terms of trading, the idea of a player-driven economy is interesting. We are not closing the door, but trading could lead to players putting monetary value on cosmetics and selling them out of game. As a result, these vanity items cannot be traded. Acquiring duplicates allows this mystery box system to guide players through their overall collection progress. Opening caches with a level of chance involved offers an experience that the Premium Vendor simply does not. With that being said, we are testing the possibility of removing duplicates in the future based on player feedback.

While we haven’t shared actual drop rates for these caches, we want players to remember that our goal is not to adjust rates to take advantage of community desire for popular cosmetics. We are, however, open to adjusting fragment key drop rates to ensure that keys are being earned/used at an appropriate rate. The fragment key drop rate from named NPC’s has already changed from 3% to 20%, and so players can expect active oversight for keys on new activities. Overall, we are expecting 5-10 hours of gameplay in order to finish a complete key to open an Encrypted Cache.

[05-12-2016] LookingForwardDivider

PTS3 is scheduled to end on Monday, 31/7. As a result, there will not be a PTS4 before Update 1.7 goes live. We are aiming for a mid-August release date for 1.7, but no confirmation just yet. In addition, Classified drop rates are still being tweaked and general bug fixes are scheduled to iron out any last minute issues.

  

As always, be sure to join us over on the Official Forums or on the community Reddit if you’re looking for a place to discuss all things related to The Division.

Until next time!

The Division Dev Team